How Do I...?

... set breakpoints?

There's more than one way to set a breakpoint:

If you can't set breakpoints, maybe the program is currently running. You can't set breakpoints while the program is running. Stop it first using Execution|Break. If you still can't set breakpoints, make sure that you have compiled and linked your program with debugging information enabled.

... display the value of a global variable or an arbitrary expression?

Use the Watch window.

... set watchpoints?

Watchpoints are manipulated in the breakpoint list.

... use a core dump?

First load the executable using File|Executable, then specify the core dump using File|Core dump.

... debug a program that's caught in an endless loop?

Start the program and let it run until it is in the endless loop. Then switch to KDbg and choose Execution|Break. You've just caught the nasty program in flagranti!

... achieve that the program passes over a breakpoint a number of times before it stops?

In the breakpoint list select the breakpoint; then click Conditional and specify the number of times to skip the breakpoint in the Ignore count field.

... set environment variables for the executable?

Select Execution|Arguments and specify the environment variables in the program arguments dialog.

... set a working directory for the executable?

Select Execution|Arguments and specify the working directory in the program arguments dialog.

... get rid of this terminal window?

Select Settings|This Program and switch to the Output tab. Select Only output, simple terminal emulation and click OK. Now restart the program (choose it from the list under File|Recent Executables). The program output goes now to the built-in output window and stdin is redirected to /dev/null.

You must do this for every new program that you debug.

Important: You should not do this if your program expects input from the terminal (usually stdin) or if its output requires nifty terminal emulation (more than carriage-return and line-feed). The built-in output window does not support input and terminal emulation.